Persona Nova — the game at play.jo-cor.com (deploys from CT 110)
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Repository files (latest commit first)
Filename Latest commit message Latest commit date
Claude e3ed29a177 Drop the /world and /play redirects; bump the SW cache to v5
Both of these were already live and only ever existed in the working
tree, so the committed HEAD did not describe production. Committing them
before this repo becomes the canonical copy, because a canonical copy
that disagrees with the live site is worse than no canonical copy: the
next deploy from it would have quietly re-added the redirects.

The redirects sent /world and /play to
https://game-hermes-nexus.tail659f4e.ts.net/. That node has been offline
for eight days, and public/world/ now serves the lobby directly - /world
answers 200 from this repo. The redirect was pointing readers at a dead
machine.

sw.js is the cache bump its own header comment asks for on any deploy
that changes assets.
2026-09-02 12:07:36 +02:00
backend agents: drive the real control plane instead of a dead shim 2026-07-26 16:48:25 +02:00
docs/superpowers/specs world: add deploy-world.sh + multiplayer/agents plan 2026-07-26 16:24:47 +02:00
public Drop the /world and /play redirects; bump the SW cache to v5 2026-09-02 12:07:36 +02:00
scripts world: ship the lobby client; smoke-test through it 2026-07-26 17:40:41 +02:00
shared Hermes Nexus 3D v1 spike: phases 0-9 + 15 art assets placed 2026-07-17 17:40:06 +02:00
tools Gameplay overhaul: coin run v2 (double jump, coin patterns, magnet powerup, faster pacing, speed lines) + combat juice (damage numbers, crits, heal pops) 2026-06-13 02:32:00 +02:00
verification alpha-2 verification: boss AI, maze, gated arena, DigitalOcean deploy 2026-07-18 11:40:41 +02:00
.firebaserc Add Firebase project config (jocor-play) 2026-06-12 20:11:26 +02:00
.gitignore dungeon crawl: Wizardry-style first-person dungeon behind the portal 2026-07-19 10:10:08 +02:00
firebase.json Drop the /world and /play redirects; bump the SW cache to v5 2026-09-02 12:07:36 +02:00
GAME-LEGACY.md v3: fullscreen adaptive canvas, per-agent progression + gear fix, battle portraits, ASDFG coin-run keys, tappable back/pause/end buttons 2026-07-05 23:40:04 +02:00
package-lock.json Gameplay overhaul: coin run v2 (double jump, coin patterns, magnet powerup, faster pacing, speed lines) + combat juice (damage numbers, crits, heal pops) 2026-06-13 02:32:00 +02:00
package.json Gameplay overhaul: coin run v2 (double jump, coin patterns, magnet powerup, faster pacing, speed lines) + combat juice (damage numbers, crits, heal pops) 2026-06-13 02:32:00 +02:00
PRODUCT.md dungeon crawl: Wizardry-style first-person dungeon behind the portal 2026-07-19 10:10:08 +02:00